GAME OVER

Posted By : Jeff Moore
Piece Title : Game Over
No. of times Viewed (August 2017) :7
Total No. of times Viewed :547
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Dificulty Rating :
Level : College
Composer / Arranger : Moore, Dan
Composer / Arranger Details:

Musician, composer, and educator Dan Moore travels the globe exploring the many expressive capabilities of percussion. His distinctive brand of improvisational music ranges from classic jazz to experimental music in acoustic and electronic settings.
Released in 2011, his CD Cabinet of Curiosities: The Graphic Percussion Scores of Robert Moran (Innova recordings label, distributed worldwide by Naxos) has received excellent reviews: "It is so perfectly pitched that it achieves a kind of timeless immersivity that`s hard to dissect or quantify." Music critic Robert Carl called it "one of the finest releases I’ve ever heard to take the indeterminacy bull by the horns and make refined, engaging, and varied music from it."


A natural collaborator, Moore has joined forces with a variety of fine musicians. His long association with Nashville percussionist Mat Britain has produced three commercial recordings and hundreds of performances throughout the US. He also has launched exceptional musical experiences with long-time friends Matt Wilson, Paul Elwood, the late Robert Paredes, Swedish mallet artist Anders Åstrand, drummer Johnny Rabb, Maltese percussionist Renzo Spiteri, and others.


Dr. Moore is professor of music and associate director of the University of Iowa School of Music. As head of Iowa Percussion, he has created a student-centric program that encompasses contemporary chamber music, concert percussion, electronic music, steel band, traditional Chinese drumming and other ethnic music, and improvisation.


Dan Moore is a Yamaha international performing artist, a signature mallet artist for Innovative Percussion, an artist and educational board member for the Latin Percussion Music Group (LP), and an artist for Sabian cymbals and Grover Pro Percussion. He serves on the Board of Directors for the Percussive Arts Society International Organization for Percussionists.


His compositions are published by Row-Loff Productions, Innovative Percussion, and Cricket City Music and Media.

Total Number of Percussionists Required :9 Percussionist(s)
Categories : Tuned Percussion / Percussion Ensemble
Instrument / Discipline : Solo Percussion + 8 Percussionists
Instrumentation : 4 1/3 Octave Marimba (Low A) / Brake Drum (x2) / Concert Toms (x2) / Drum Kit / Glockenspiel (x2) / Large Cow Bell / Sleigh Bells / Snare Drum / Sound Effects (See Programme Notes) / Tambourine / Timpani (x5) / Triangle / Vibraphone / Wood Block (x2) / Xylophone
Range of Instruments / Number of Drums : 3 Octave Vibraphone, 3 Octave Xylophone, 4 1/3 Octave Marimba,
Written for / Commissioned by : Unknown
Permission given for Youtube video by Copyright holder
and Youtube Channel Owner. Recorded / Provided by:
 Coming Soon..
Accompanied :N/A
Publisher :Innovative Percussion, Inc.
Publishers Website :www.innovativepercussion.com
Publisher Details :

Innovative Percussion is a mallet and stick manufacturer based in Nashville Tennessee. They also distribute publications of a high quality. For more information logon to www.innovativepercussion.com.

Year Composed / Copyright Date :1995 /  1996
Duration :5Minutes
No. of Mallets/Sticks Required :2
Special Needs :N/A
Sheet Music Available From :www.innovativepercussion.com/products/game_over      Check to see if in stock
Programme Notes / Performance Details :

Game Over was written for James B. Campbell, Professor of Percussion at the University of Kentucky.  The work is loosely based on two children`s tunes, one American and one Japanese, and has a decidedly playful feeling throughout.  The solo part requires a creative multi-percussionist, timpanist, and rudimental snare drummer with a good sense of humor.  The piece is divided into three distinct sections designed to present the soloist in a variety of musical settings.  

The introduction should be performed on a variety of children`s toys that produce interesting "musical" sounds.  The ensemble sets up a groove with the toy sounds as the soloist improvises over the top.  The instruments listed in the score and described below were used in the premiere performance, but there are many other possibilities.

Instrumentation for the premiere performance consisted of:

Jibba-Jabber  A toy doll that makes different pitch squeaks and squawks when shaken.

Sound tubes  A small tube or wand that makes glissando-like space sounds.

Sound Story Book  A child`s story book with sampled sounds operated from a panel on the front of the book.  Be sure to get one that allows you to interrupt a sound by pressing a new one.  This will open up many groove options.  Any toy store that has children`s books should have one of these.

Happy Hammers  Two small plastic hammers that make a high-pitched squeak when striking a surface.

Bird Calls  Use a quiet, pretty bird call behind the soloist; after the pop use as many loud, honking bird calls as possible.

The playful theme of Game Over continues in part two in which the backgrounds for the timpani solo hint at the children`s tune "Pop Goes the Weasel".  The soloist confirms this once and for all by quoting the tune on any keyboard instrument (chimes, bells or even toy piano) accompanied by a solitary bird call.   The section ends with a loud pop that frightens away a large flock of birds who must have been listening through the window.

Part three is an extended snare drum solo with an accompaniment loosely based on a Japanese children`s song.  The piece winds down as if trying to quietly end a long evening of watching the kids.

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Posted By : Jeff Moore    Date Posted: 26 February 2009 05:57:00 AM
Inst: bells, vibes, xylophone, 2 marimbas, 2 percussion, drums, soloist. An intermediate level piece for eight percussionists and a multi-percussion soloist with a sense of humor. This piece requires many unusual instruments fashioned from children`s toys. Such instruments include, but are not limited to, a jibber-jabber (a doll that makes various squeaks and squawks when shaken), a sound story book (a child`s story book with sounds operated from a panel on the cover), and happy hammers (toy hammers that squeak when striking a surface). The piece isn`t all that difficult, but the players, and the soloist, definately need to have some chops.
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